Robert's first encounter with 3D software was in 1999, using a DOS version of Autocad. From here, his love for the craft evolved into a lifelong quest to recreate every type of locale imaginable. Upon completing his Master's degree in Cinematic Production and initially working in the film industry as a Camera Assistant, he then moved into the world of Architectural Visualisation; creating environments and facsimiles of long lost heritage, before finally realising the vast potential of VFX tools such as Unreal Engine and Houdini.
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The main goal of his work is in the creation of memorable atmosphere and immersion, using whichever tools are most suited to the job at hand. While this usually takes significant technical knowledge to accomplish, the primary purpose is always to produce an immersive, atmospheric end result.
EXPERIENCE/EDUCATION
2024-2025
REALTIME VFX SPECIALIST
SELF-EMPLOYED
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Consulting on ICVFX, Realtime Visualisation, Greenscreen and VFX pipelines
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Specialising in Realtime VFX pipeline and team management
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Productions shipped for many household brands.
2022-2024
VIRTUAL PRODUCTION SUPERVISOR
TELEPORT STUDIOS LTD
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Lead artist for cinematic virtual production.
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Leading the technical workflow and supervising on-location production of commercial documentary and film.
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Worked with clients including Coca-Cola, NASA, Lego and Fanta.
2022
SENIOR REALTIME ARTIST
BAYA DYNAMICS
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Created an interactive cruise ship experience for two large projects in Unreal Engine.
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Architectural modelling, texturing, rendering and optimisation.
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Worked with MSC Cruises to deliver a polished high-end product.
2020-2022
BROADCAST VFX SUPERVISOR
BEINGS DIGITAL
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Leading a team of artists in a fast-paced live broadcast environment.
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Operating UE4 VP broadcast both on-location and remote.
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Developing and managing company VP cloud workflow.
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Lead the integration of Realtime Environments into existing pipeline.
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Used LIDAR to build and develop environments and new assets.
2019-2020
VR EVENTS VISUALISER
DESIGN SCENE GROUP
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Modelling and rendering event visualisations for clients including Google, Snap!, Hulu and Amazon.
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​Generating accurate visuals for use in VR.
2015-2019
JUNIOR 3D ARTIST
SELF-EMPLOYED
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Architectural, Historical and Engineering visualisation.
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Producing models, textures and environments for video animation and VR delivery.
2014-2017
PRODUCTION ASSISTANT
FILM & TV INDUSTRY
FREELANCE
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Colour grading, edit/conform, and VFX compositing.
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DIT duties including QA, wrangling and logging.
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Set running, wrangling and logging.
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Clients include Tesco, Red Bee Media, ITV and Channel 4.
2013-2014
MA DIGITAL CINEMA PRODUCTION
UNIVERSITY OF WORCESTER
DISTINCTION
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Major in Cinematography
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Minors in Media Ethics and Sound Design
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​Produced half-hour period war drama In Silence (2013)
2010-2013
BA (HONS) FILM PRODUCTION
UNIVERSITY OF WORCESTER
UPPER SECOND
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Founded the University's Screen Production Society.
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Produced award-winning 10-minute period short Vexillum (2012)
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Produced 5-minute short film Harvestor (2010)
2007-2010
BTEC DIGITAL MEDIA PRODUCTION
SUSSEX DOWNS COLLEGE
DISTINCTION
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Also studied A-level Film Studies, Theatre Production, Screenwriting, Radio Journalism and ICT.